ValhallaRoom v1.5.1 WiN MAC, x86 x64 windows vst plugins plugins rtas macos plugins au for mac, x86, x64, Win, VST, Valhalla Room, Valhalla, RTAS, Room, Reverb, AU, 64Bit, 32Bit

ValhallaRoom v1.5.1 WiN MAC

P2P | 15.05.2017 | VST x86 x64 | WiN: 3.46 MB

R2R-based | AU/VST/RTAS 32/64 | MAC: 11.19 MB

An algorithmic vision of perfection and precision. It’s Grade A class, Number One in its division. ValhallaRoom is a versatile, true stereo algorithmic reverb. It features twelve original reverberation algorithms (including the latest Dark reverb modes, Nostromo, Narcissus, Sulaco and LV-426), and produces a wide range of natural reverberation sounds. Sounds range from tight ambiences and rooms, through traditional hall and plate sounds, all the way up to vast modulated spaces. The algorithm designs have been influenced by some of the “classic” room simulation boxes, as well as state of the art modern theory.

Description:

  • Unique Early reverb section allows user to dial in subtle and short bursts of early reverberation energy, as well as gated reverbs up to 1 second in length.
  • The Late section produces natural reverb decays ranging from 0.1 seconds to 100 seconds. The decay can be controlled in 3 adjustable frequency bands.
  • Both Early and Late reverb sections have adjustable modulation, to produce sounds ranging from lush chorusing, to subtle and natural long decays.
  • ValhallaRoom is true stereo. The Early and Late reverb sections are both stereo-in, stereo-out. The spread of energy between the stereo channels can be controlled over time, which helps preserve the input spatial image.
  • The GUI has been designed for easy navigation, and is inspired by Joseph Müller-Brockmann, NASA control panels, and Sesame Street.
  • Resizable GUI. Make it really big, or really tiny, or whatever suits you best.
  • New in 1.5.1: Redesigned GUI! Better use of space, and 2 user-selectable color schemes (Electric Blue and Old School).
  • A comprehensive preset browser makes saving, recalling and sharing settings easy.
  • Fully compatible with 32 and 64 bit DAWs (32/64 bit VST for OSX and Windows, 32/64 bit Audio Units for OSX, 32-bit RTAS for OSX and Windows, 64-bit AAX for OSX and Windows).
  • Twelve original reverberation algorithms:
    • Large Room. Designed to emulate big rooms with a wide spatial impression, with smooth “detuning” modulation.
    • Medium Room. Sparser than Large Room, with a more random modulation.
    • Bright Room. A lush, shinier-than-life reverb, with deep modulation and a somewhat slower attack.
    • Large Chamber. Smooth decay with consistent high echo density and subtle detuning modulation.
    • Dark Room. A hybrid between the grungy early digital reverbs and the modern algorithms found in ValhallaRoom, with reduced high frequency content, noisy yet lush randomized modulation, a HUGE spatial image, echo density ranging from grungy to dense while retaining clarity, and tons of mojo.
    • Dark Chamber. Similar to the original Large Chamber algorithm, but bigger and darker, with deeper detuning modulation.
    • Dark Space. A HUGE dark space, with a somewhat sparser early echo density and deep detuning modulation.
    • Nostromo. Deep, dark, echoing reverb. Very sparse early echo density, slow density build, random modulation, wide spatial image.
    • Narcissus. Dark, lush, wide, with random modulation that quickly builds into rich chorusing. The little sibling of Nostromo, but it is still big. Designed for low CPU consumption.
    • Sulaco. Dark with lush modulation, and a well-centered stereo image. The Late Size control can sweep the reverb from tight rooms to vast echoing spaces.
    • LV-426. A dark, deep space reverb, with the wide spatial image of Nostromo and Narcissus, but with a much higher initial echo density than either of those reverbs. LV-426 has a somewhat slower attack than the other modes, and has highly diffuse random modulation for lush decays.
    • Dense Room. Similar to Large Room, but with a denser distribution of early echos, and a tone that is brighter while still having the “darkness” of the Dark algorithms. Great for snare drums!

INFO/DEMO: http://redi.se/3h90
ValhallaRoom v1.5.1 WiN MAC
http://beelink.in/32512/ValhallaRoom-v1.5.1-WiN-MAC.html

Valhalla VintageVerb v1.7.1 WiN MAC, x86 x64 windows vst plugins plugins rtas macos plugins au for mac, x86, x64, Win, VST, VintageVerb, Vintage, Verb, Valhalla, RTAS, Reverb, MAC, AU, 64Bit, 32Bit

VintageVerb v1.7.1 WiN MAC

P2P | 15.05.2017 | WiN: 4.16 MB

R2R-based | AU/VST/RTAS 32/64 | MAC: 11.50 MB

ValhallaVintageVerb is a postmodern reverb plugin, inspired by the classic hardware digital reverbs of the 1970s and 1980s. New in ValhallaVintageVerb 1.7.1: Two new reverb modes, Chaotic Hall and Chaotic Chamber!

17 Reverb Algorithms:

  • Concert Hall. Based on the hall algorithms of the late 1970s and early 1980s. Huge spatial image, echo density that can be adjusted from very sparse to very dense, and lush chorusing modulation.
  • Bright Hall. Similar to the Concert Hall algorithm, but with a brighter initial sound, and deeper and lusher modulation.
  • Plate. Inspired by early 1980s plate algorithms. Highly diffuse, bright initial sound, high echo density, lush chorused modulation.
  • Room. Emulates the sound of early 1980s room algorithms. Medium diffusion/early echo density, somewhat darker sound, chorused modulation.
  • Chamber. A transparent and dense algorithm. Highly diffuse, high echo density, less coloration than Plate/Room algorithms, chorused modulation.
  • Random Space. This generates DEEP and WIDE reverbs, with a slow attack, and more diffusion than the late 1980s algorithms that inspired it. The modulation uses internal delay randomization, to reduce metallic artifacts without the pitch change that can occur in the algorithms with chorused modulation.
  • Chorus Space. Same as Random Space, but with the delay randomization replaced with lush chorused modulation.
  • Ambience. Combines time varying randomized early reflections with a full-featured reverb tail, with the balance between early and late reverb controlled by the Attack knob. Useful for adding “air” to drums, vocals, and any place where a reverb should be felt but not heard.
  • Sanctuary. Inspired by a classic German digital reverberator from the 1970s. Discrete early reflections, a dense late reverb that rapidly builds in echo density, lush detuned modulation. Sanctuary incorporates the bit reduction and floating-point gain control used in the A/D and D/A convertors of the early digital hardware.
  • Dirty Hall. A fresh look at the Concert Hall algorithm, with the goal being to emulate the strange fixed point and convertor artifacts of early 80s reverb hardware. Lusher and denser than the Concert Hall algorithm, with loads of warmth and grit on tap, for a roughly hewn beauty. Plug in your analog synth and send yourself into retro sci-fi heaven.
  • Dirty Plate. All the warm and gritty artifacts of Dirty Hall, applied to an old-school digital plate algorithm. High echo density, wide stereo image, and just the right amount of metallic sheen. Drums come alive when sent through Dirty Plate.
  • Smooth Plate. The complete opposite of Dirty Plate. Smooth decay at all settings, from short to near-eternal. Lush chorusing, with none of the metal found in Dirty Plate. The most transparent and naturalistic reverb in ValhallaVintageVerb. Crank up the Size parameter, and float off into space!
  • Smooth Room. A smooth and transparent room reverb, in the Smooth Plate style. Useful for emulating the Room/Hall algorithms of late 1980s hardware, as well as getting clear reverberation with low amounts of coloration.
  • Smooth Random. A random room/hall algorithm, with transparent decays that can be adjusted from tiny to huge. Randomized delay modulation, similar to Random Space, but with a much tighter initial attack and smoother decay. A good “jack of all trades” reverb algorithm.
  • Nonlin. Gated, reverse, and nonlinear reverbs are all on tap here. Use Size to control the duration of the reverb, and Attack to smoothly interpolate between a truncated reverb, a “flat” gated decay, and huge reverse reverbs. Lush chorusing modulation on tap, for your shoegazing needs.
  • Chaotic Hall (new in 1.7.1). A chaotic take on the Concert Hall algorithm, with modulation and saturation artifacts inspired by classic tape echoes. Lush and warm, with subtle wow and flutter chorusing that adds depth without making your reverb seasick.
  • Chaotic Chamber (new in 1.7.1). Smooth and chaotic at the same time. A relatively “dimensionless” reverb algorithm, that adds depth to your sound. Wow and flutter modulation, subtle tape saturation. Use this algorithm on pretty much any input, and it will sound good.

3 Color Modes for dialing in the tone color and sonic artifacts of a specific reverb era:

  • 1970s. Replicates the reduced bandwidth of the earliest digital reverberators (10 kHz maximum output frequency). Downsampled internally, to reproduce the artifacts of running at a lower sampling rate. The modulation is dark and noisy, and can produce strange and random sidebands with sustained notes. This is intentional.
  • 1980s. Full bandwidth / sampling rate, for a brighter sound than the 1970s. The modulation is still dark and noisy, but will produce different artifacts than the 1970s mode as it is running at the full sampling rate.
  • NOW. Full bandwidth / sampling rate. The modulation is clean and colorless, versus the funky artifacts of the 1970s/1980s modes.

The interface has been designed to be instantly accessible and user friendly:

  • Streamlined set of powerful parameters, organized into logical categories.
  • All controls on one panel. No menu diving required.
  • Tooltips at the bottom of the plugin window, that describe the currently selected reverb mode and color mode, as well as any parameters the user is adjusting. The goal is for the plugin to be self-documenting.
  • A powerful cross-platform preset menu, with the ability to copy and paste presets in a text format. Share presets via emails, forum posts, etc.
  • Continuously resizable – just click on the lower right corner and drag to the desired size.
  • Modernist, minimalist 2D graphic design.
  • New in 1.7.1: Click on the “GUI Mode” text in the upper right corner of the NOW color mode, to switch between the original black-on-white color scheme, and the brand new white-on-black GUI.

INFO/DEMO: http://redi.se/3h91
Valhalla VintageVerb v1.7.1 WiN MAC
http://beelink.in/32513/Valhalla-VintageVerb-v1.7.1-WiN-MAC.html

ValhallaPlate v1.5.0.25 WiN MAC, x86 x64 windows vst plugins plugins rtas macos plugins au for mac, x86, x64, Win, VST, ValhallaPlate, Valhalla, RTAS, Reverb, Plate, P2P, MAC, AU, 64Bit, 32Bit

ValhallaPlate v1.5.0 WiN MAC

P2P | 12.05.2017 | WiN: 3.77 MB

R2R-based | AU/VST/RTAS 32/64 | MAC: 11.14 MB

ValhallaPlate is our algorithmic take on the classic plate reverberation sound. Twelve original algorithms emulate the sound and behavior of real world steel plate reverbs, and take the sound into dimensions that physical plates can’t touch.

  • ValhallaPlate realistically models the physics of plate reverbs:
    • High diffusion, for reverbs that have maximally high echo density.
    • Frequency dependent decay time, for huge lows and clear highs, under the control of a single Decay parameter.
    • Dispersion, for creating 3D imaging in the decay. The reverb comes from outside the speakers, and decays into the depths behind the speakers.
  • ValhallaPlate extends the plate reverb into dimensions that real plates can’t reach:
    • Variable size, to control how metallic a reverb mode sounds. Small sizes result in more metallic delays, while larger sizes sound clearer.
    • Lush modulation, that eliminates any metallic artifacts, while retaining the pitch of the input.
  • Twelve original reverberation algorithms (5 new algorithms added to version 1.5.0):
    • Four reverb modes (Chrome, Steel, Brass, Cobalt) that emulate “true stereo” plates, with 2 input drivers and 2 output pickups.
    • Three reverb modes (Adamantium, Titanium, Osmium)  that emulate the traditional mono-in, stereo-out plates. These modes have the resonance density found in real plate reverberators.
    • Five reverb modes (Aluminum, Copper, Unobtanium, Radium, Lithium) that combine the 3D dispersive characteristics of steel plates with the high resonance density found in reverberation chambers.
    • All of the modes can be run as a mono-in/mono-out, mono-in/stereo-out, or stereo-in/stereo-out plugin.
  • ValhallaPlate builds upon the Valhalla DSP plugin heritage:
    • Minimalist, resizable 2D GUI, with self-documenting tool tip area.
    • A comprehensive preset browser makes saving, recalling and sharing settings easy.
    • Fully compatible with 32 and 64 bit DAWs (32/64 bit VST for OSX and Windows, 32/64 bit Audio Units for OSX, 32-bit RTAS for OSX and Windows, 64-bit AAX for OSX and Windows).
    • Low CPU usage! You can use all the instances you need without your computer slowing down.

INFO/DEMO: http://redi.se/3h8z
ValhallaPlate v1.5.0.25 WiN MAC
http://beelink.in/32511/ValhallaPlate-v1.5.0-WiN-MAC.html

Learning Digital Media Principles TUTORiAL, audio tutorials, Tutorial, Principles, Media, Learning, Digital Media, Digital

Learning Digital Media Principles TUTORiAL

P2P | 15 May 2017 | 416 MB

If you’re a self-trained designer, photographer, CG artist, audio mixer, video editor, or motion graphics artist, you have a good grounding in the tools you use, and you know the results you want, but you might not know how the technology you’re using really works. It’s a transformational moment when you gain a deeper understanding of the way digital images, graphics, video, and audio work. Every day you’re adjusting pixels and sound waves that have been captured, created, or rendered digitally. Grasping what is really happening when you work with digital media allows you to improve your skills faster, communicate effectively, and collaborate more easily. This course removes the mystery behind terms you’ve encountered, enhancing your command of the tools you use. Learn what a pixel really is, what color channels are, and what audio frequency is. Discover how color channels, bit depth, and video frame rates work. Find out the difference between codecs and file formats, and how compression is involved. By the end of this course, you’ll know how to answer common client questions—like, whether a logo be supplied in vector or bitmap form, and more.

Topics include:
* What is a pixel?
* Aspect ratios
* Bit depth
* Alpha and transparency
* Light and color channels
* Color modes: RGB, YUV, CMYK
* Camera depth of field
* Chroma Key and Luma Key
* Blend modes
* Color wheels, vectorscopes, and waveforms
* Video compression and codecs
* Frame rates and timecode
* File formats
* Histograms
* Audio amplitude
* Capturing audio tone as frequency
* Audio timing using the phase

INFO/DEMO: http://bit.ly/2qnJOgZ
Learning Digital Media Principles TUTORiAL
http://beelink.in/32538/Learning-Digital-Media-Principles-TUTORiAL.html

Being an Awesome Radio DJ TUTORiAL, audio tutorials, Tutorial, Radio DJ, Being, Awesome

Being an Awesome Radio DJ TUTORiAL

ilfsn | 15.05.2017 | 3.26 GB

Get the Insider Guide to Outstanding Radio Presenting Made Easy

Research and source ideas for their shows. Gain prep and planning skills to make their shows sound structured and professional. Learn about writing for radio and how to make their vocal links sound natural. Discover how to operate the mixing desk technically so their shows sound polished and experienced. Understand about correct broadcast levels, so students don’t distort and sound amateurish. Learn how to interview guests in a professional manner. Learn about making a demo tape. Understand the importance of media law. And find out where to gain experience after the course.

INFO/DEMO: http://bit.ly/2rbQgZm
Being an Awesome Radio DJ TUTORiAL
http://beelink.in/32544/Being-an-Awesome-Radio-DJ-TUTORiAL.html

Recording and Mixing Acoustic Guitars and Vocals TUTORiAL, audio tutorials, Vocals, Tutorial, Recording, P2P, Mixing, Guitars, Acoustic Guitars, Acoustic

Recording & Mixing Acoustic Guitars & Vocals TUTORiAL

P2P | 15.05.2017 | 1.0 GB

In this class we’ll teach you some of the best recording and mixing techniques used to get professional sounding acoustic guitar and vocal productions. You’ll have access to the raw tracks of the song used in the class, so you can start putting everything you learn into practice right away. This is an in-depth step by step guide to what you need to know to get a great sounding recording and mix. The videos for this class will walk you through the thought process of a professional audio engineer as he records and mixes a singer/songwriter playing acoustic guitar. As we lead you through the recording and mixing process, we’ll explore the basics of acoustics and sound treatment, microphone types, polar patterns, mic’ing techniques, ways to avoid sound leakage, and the best way to use effects, including EQ, compression, reverb, delay, and saturation. Two major recording styles are shown: live recording and multi-tracking.

The class is divided into 3 Sections:
Section 1 covers the pros, cons and considerations taken into recording a song live. Many fundamentals of recording are covered here, including acoustics, microphone types, polar patterns, and a mic’ing strategy that will give you the best sounding recording.

Section 2 introduces a different recording style — multi-tracking using overdubs. New musical elements are added and several different mic’ing techniques are introduced. There is a greater focus on using effects while mixing including EQ, compression and saturation.

Section 3 is all about vocal harmonies — not only how to record them, but how to write them even if you have no musical training!

INFO/DEMO: http://bit.ly/2qs2Bpl
Recording and Mixing Acoustic Guitars and Vocals TUTORiAL
http://beelink.in/32545/Recording-and-Mixing-Acoustic-Guitars-and-Vocals-TUTORiAL.html

Recording Vocals at Home like a Professional Sound Engineer TUTORiAL, audio tutorials, Tutorial, Sound Engineer, Recording Vocals, Professional, P2P, Like a Pro, Home

Recording Vocals at Home like a Professional Sound Engineer TUTORiAL

P2P | 16 May 2017 | 1.63 GB

The Complete Guide to introduce Video Course Creators and YouTubers to Professional Audio Concepts and Techniques. I’ve been working in the music industry for almost 9 years now. I’ve worked on countless professional recordings and with a wide variety of vocal artists such as singers, rappers, poets and voice over artists. Now, I’m gonna share with you all the secrets I picked up over the years. How to obtain the most professional results with almost no investment as long as you’re willing to learn. I take that you wanna know how to record better audio for your videos. Maybe make your voice appear clearer, without any background noise, clicks, pops and or distortion. Even put a little music on the back to emphasize certain topics or create a bit of a mood.

But,
•What is a vocal recording?
•Why do we need microphones and what are they?
•Is an audio interface necessary?
•What can I do to improve my room’s acoustics on a budget?
•How do I treat the audio of my videos for clarity?
•What are the right levels?
•What is the right audio file format?
•These and many other questions will be answered throughout the course.

Feel free to watch some of the free lecture previews and then when you’re ready, enroll in course.

INFO/DEMO: http://bit.ly/2rlhHgh
Recording Vocals at Home like a Professional Sound Engineer TUTORiAL
http://beelink.in/32546/Recording-Vocals-at-Home-like-a-Professional-Sound-Engineer-TUTORiAL.html

Making Music with Polyrhythms TUTORiAL SYNTHiC4TE, audio tutorials, Tutorial, SYNTHiC4TE, Polyrhythms, Making Music

Making Music with Polyrhythms TUTORiAL

SYNTHiC4TE | May 16 2017 | 480 MB

In this course, Josh Bess explains how to create new musical ideas with the use of polyrhythmic rhythms. Although these ideas can sound mathematical at first, Josh demonstrates how to simplify them to incorporate new and useful techniques into your music creation process.

INFO/DEMO: http://redi.se/3h9j
Making Music with Polyrhythms TUTORiAL-SYNTHiC4TE
http://beelink.in/32547/Making-Music-with-Polyrhythms-TUTORiAL-SYNTHiC4TE.html

Compose Music Lightning Fast TUTORiAL, audio tutorials, Tutorial, Music, Lightning, ilfsn, Fast, Compose Music, Compose

Compose Music Lightning Fast TUTORiAL

ilfsn | May 16 2017 | 2.04 GB

Complete Guide to Make More Music in Less Time, You will be able to compose and produce music lightning fast, You will master your time and energy as a music composer and producer, You will be able to maximize your productivity as a music maker and artist.

Get Ready to Speed Up
Do you want to be able to make more music in less time? Do you also want to master your creative workflow and productivity as a music maker. Then this course is perfect for you.

Get Ready to Learn
You will learn my top tips, tricks and methods, for composing music faster and more efficient. You will also learn how to optimize your time and energy so that you can maximize your productivity as a music maker and artist.

Your Benefits
After this course, you will be able to compose and produce music much lightning fast. You will also have the power of productivity, which you can also use in other aspects of your life. Basically you will master your time and energy as a music composer and producer, which will make you able to advance your music career like a speeding formula 1 car.

Start Today
Don’t wait for a better time, because time always runs out in the end. Invest in yourself today, and thank yourself tomorrow. Time is always of the essence, and this course will teach you how to save it. So enroll now.

INFO/DEMO: http://bit.ly/2pTAvBm
Compose Music Lightning Fast TUTORiAL
http://beelink.in/32548/Compose-Music-Lightning-Fast-TUTORiAL.html

Incorporating Real Drums into Electronic Music TUTORiAL SYNTHiC4TE, audio tutorials, Tutorial, SYNTHiC4TE, Real Drums, Incorporating, Electronic Music

Incorporating Real Drums into Electronic Music TUTORiAL

SYNTHiC4TE | May 16 2017 | 427 MB

In this course, Josh Bess explains how to incorporate real drums into your electronic music, along with techniques to add natural feel and movement to your music creation and workflow. Josh demonstrates how to separate drum sounds recorded with a single microphone, how to warp multiple clips simultaneously, and other helpful techniques to apply to your own music creation.

INFO/DEMO: http://redi.se/3h9k
Incorporating Real Drums into Electronic Music TUTORiAL-SYNTHiC4TE
http://beelink.in/32549/Incorporating-Real-Drums-into-Electronic-Music-TUTORiAL-SYNTHiC4TE.html

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